I developed this pack of hunters to track down some of my little Sabbat pack members in one of my games. They were being too high profile and... Well anyway. This pack of hunters roams America looking for Vampires to kill. They all have different reasons for hunting, but they work together very well. If reports of alot of terrorist activity, strange creatures, or bites on the neck repeat in a certain area, it won't be long until these guys show up. They know their shit and they know how to find kindred. If they find kindred, they will chase them until either they kill them or until the hunters themselves get so messed up that they have to go take a hospital leave. They have connections in the division of the FBI that investigates vampires (Project Twilight; see the Hunter's Hunted book) and will call them for help if nessecary. None of them have a permanent residence, they usually crash in hotels and churches. This makes them very hard to find, but with all of the undead that they've pissed off, they like it that way.
Seth Marcus Strange
Nature: Fanatic, Demeanor: Survivor, Motive: Vengance, Method: Heavy Firepower, Concept: Vampire Hunter
Attributes: Strength: 3, Dexterity: 4, Stamina: 3, Charisma: 2, Manipulation: 4, Appearance: 4, Perception: 4, Intelligence: 3, Wits: 4
Abilities: Acting: 2, Alertness: 4, Athletics: 3, Brawl: 3, Dodge: 4, Empathy: 2, Intimidation: 1, Leadership: 3, Streetwise: 4, Subterfuge: 4; specialty lying, Drive: 4, Etiquette: 1, Firearms: 3, Melee: 2, Repair: 1, Security: 4, Stealth: 4, Survival: 2, Computer: 2, Investigation: 3, Law: 1, *Linguistics: 4, Medicine: 2, Occult: 3, Science: 1
*English, French, German, Latin, Spanish
Other Traits: Vampire Lore: 4, Enigmas: 4, Acrobatics: 2, Demolitions: 2
Humanity: 5, Willpower: 7
Virtues: Conscience: 3, Self Control: 4, Courage: 3
Merits: Immune to Delirium
Favorite Weapons: Pump Shotgun, Crossbow, Magnum .44, Pipe Bomb
Seth is the undisputed leader of the pack. He has done alot of traveling and is very educated. He has no family and no job, he just lives for revenge. When Seth was young, he lived in a lower middle class family in a small town in the panhandle of Texas. He had a pretty good home life and was a good student in school. One day when he came home from school late, he found that his front door had been kicked in. He ran inside to see what had happened just to find two vampires draining his mother, father and brother. He fled as soon as he saw it. Hatred overwhelmed him as he hid in a forest near his house, and from that day on, Seth knew what he had to do with his life. He returned to his house and his dead family the following day to get supplies, hunting supplies, and then he set off to get revenge. It took him a while, but eventually he hunted down his family's murderers one by one with his fathers hunting rifle collection and saw them burn. Seth was seventeen years old. Since then his operation has become alot more organized. He has done his homework on vampires and has educated himself well in college. Seth doesn't care who you are or how many good deeds you've done, if you're a vampire, you're dead.
Natasha Charity Brown
Nature: Judge, Demeanor: Bravo, Motive: Protect Humans, Method: Heavy Firepower, Concept: Vigilante
Attributes: Strength: 2, Dexterity: 3, Stamina: 2, Charisma: 3, Manipulation: 4, Appearance: 4; specialty seductive, Perception: 3, Intelligence: 3, Wits 4
Abilities: Acting: 2, Alertness: 3, Athletics: 4, Brawl: 2, Dodge: 3, Empathy: 4, Intimidation: 2, Leadership: 1, Streetwise: 3, Subterfuge: 4; specialty lying, Animal Ken: 1, Drive: 3, Etiquette: 2, Firearms: 3, Melee: 4; specialty knife, Music: 1, Repair: 3, Security: 4, Stealth: 3, Survival: 2, Bureaucracy: 1, Computer: 2, Investigation: 3, Law: 1, Medicine: 1, Occult: 2, Politics: 1, Science: 2
Other Traits: Telekenisis: 5, Vampire Lore: 3, Enigmas: 3, Escapology: 3
Humanity: 7, Willpower: 6
Virtues: Conscience: 4, Self Control: 4, Courage: 3
Merits: Immune to Delirium
Favorite Weapons: Splinters (used with telekenisis to steak), a pair of Glock 17s, Wooden Knife, Pipe Bomb
Ever since she can remember, Natasha has always been able to move objects with her mind. In time her family learned that she was gifted, but never let the secret out of the family for fear that Natasha would become a lab rat. Natasha had always been somewhat of a tom boy. She excelled at sports, and when the time came for her to leave her home in Connecticut, she won a basketball scholarship from NYU. Natasha's middle class parents having two other children in college, could not help Natasha afford to live uptown so Natasha found a home in Sabbat territory New York City. After having lived there for about three years, Natasha became curious of all of the strange happenings in her area. She decided to investigate. Her search led her through much of the underbelly of New York. But one night Natasha ended up in a club frequented by many kindred. One of them decided to make her breakfast. Natasha was left alive, and with her new knowledge of kindred and her telekinetic powers, Natasha took to the streets to even up the odds. Natasha had a fair amount of success, but in the end, it was vampires that hunted her down. She was almost drained when Seth and Rock decided to crash the party...
"Rock" James Andrew Atkinson
Nature: Child, Demeanor: Caregiver, Motive: To Cleanse the Earth of Evil, Method: Heavy Firepower, Concept: Vampire Hunter
Attributes: Strength: 6; specialty damage, Dexterity: 2, Stamina: 5; specialty soak, Charisma: 3, Manipulation: 1, Appearance: 3, Perception: 2, Intelligence: 1, Wits: 3
Abilities: Alertness: 2, Athletics: 4; specialty football, Brawl: 4; specialty boxing, Dodge: 3, Empathy: 1, Intimidation: 3, Streetwise: 3, Subterfuge: 1, Animal Ken: 1, Drive: 3, Firearms: 4; specialty uzi, Melee: 3, Repair: 2, Security: 2, Stealth: 2, Survival: 3, Investigation: 2, Medicine: 1, Occult: 2
Other Traits: Faith: 6, Vampire Lore: 3, Christianity Lore: 5
Humanity: 9, Willpower: 4
Virtues: Conscience: 3, Self Control: 2, Courage: 5
Merits: Immune to Delirium, Huge Size, Ambidextrous, Pitiable
Flaws: Weak Willed, Potent Blood
Favorite Weapons: a pair of Uzis, Pipe Bomb, Brass Knuckles
Rock comes from a long line of vampire hunters. His father hunted for a long time before becoming a preacher. Rock was brought up in the most extreme of religious backgrounds. When he was young, he was taught all about the demons in this world and how to kill them. During his high school years, Rock was invovled in many sports. He had to be the strongest and best athlete in school. Rock was already very strong and athletic, but he wanted to live up to his full potential, he called Dr. Veridian. Fortunately, Rock had too many important things to do at the time and did not finish Dr. Veridian's course (Dr. Veridian is a doctor who works for Pentex. He specializes in a strength building course which turns you into a fumori. Non-completion of the course ends in an added dot in strength and an extremely horny and irritable disposition. See Freak Legion book.). After Rock finished about a year of college, he decided that it was not for him and left his hometown of Manor, Texas to follow in his family's footsteps.
Rock wears an overly sized cross around his neck as well as a steel collar.