Version 1.0 December 6, 1997
Version 2.0 January 13, 1998
Version 2.1 March 16, 1998
Click here to view firearm statistics
This is a modified and expanded list of firearms for use with White Wolf’s World of Darkness game systems. Included are the firearms listed in the Vampire Player’s Guide and many others. Some changes have been made to statistics of a few guns. The Storyteller is free to use whichever set of stats he prefers. The descriptions are generally the same as the Vampire Player’s Guide, but some modifications and additional information has been added. All weapon descriptions are in alphabetical order under their respective weapon type. Please visit my web page (http://www.wku.edu/~charles/) for updates of this and other World of Darkness projects.
This may be freely distributed in any format as long as credit is given to the author. This is free for anyone's use, and cannot be distributed for profit for any reason.
Revolvers
Note: In the United States, gun control laws have severely restricted the ammunition capacity of small arms in civilian use. All magazines manufactured in or imported to the U.S. can hold no more than ten rounds. The clips sold before this ban are legal, but getting them is very costly. In other countries the magazines are still full-capacity. That is why many U.S. gun catalogs do not match the capacity for rounds listed here. However, with a little skill (a.k.a. Gunsmithing) the current clips could (in theory) be modified to hold their full allotment. This would be highly illegal. Law enforcement officials are still allowed to purchase the full capacity magazines.
Most single-shot pistols are break-tops or bolt action pistols that chamber rifle cartridges. Assume all rounds to do a standard of 7 DMG. If a cartridge is especially nasty, then the damage may be increased.
Double-barrel weapons have been around for many years. They are mainly used for hunting large game in Africa or India. Double-barrels come in many designs such as side-by-sides and over/under configurations. Double-barrels have some of the most powerful muzzle velocities in the world. Some fire actual bullets, others are smooth bore shotguns.
This section includes weapons that don’t really fit into any other category quite well. This includes heavy military ordnance as well as explosive or exotic firearms.
These great big bullets were designed as anti-armor rounds. Modern tanks have armor thick enough to stop these bullets. However, the M-2 Browning is still in production, and many high-power rifles use this cartridge. Many different rounds were designed for this gun. Each is color coated and coded on the tip of the projectile.
A cookie-cutter round is a specialized bullet that cannot be bought or stolen from the military or anywhere else. They are specially made by a SEAL for the SEALs. Anyone with Gunsmithing 5 and Demolitions 5 can make these with some difficulty (difficulty 9 at first, once perfected, difficulty 7). What are they and what do they do, you ask? Well...
There are three elements to a cookie-cutter round. The first is the knifelike cutter, which opens a huge wound channel. Then comes a small charge of plastic-based explosive, which widens the path. Finally, a third charge implodes, causing tremendous, lethal trauma. The whole process takes less than three one-hundredths of a second. If you’re not killed by the initial shock, you die from loss of blood.
The most popular size of launched grenades in the world, the 40mm has be a mainstay for over thirty years. The U.S. military has designed numerous types of munitions in this size (over three dozen by my count), and there are even some custom made rounds as well. They are referred to by XM designation, such as the XM661 Green Flare Grenade.
XM Designation | Special Features |
26 | Fires 26 1/4" Ball Bearings; Works like buckshot |
107 | Fires 107 1.5" Flechettes; Works like flechette shotguns |
140 | Fires 140 1" Flechettes; Works like flechette shotguns |
1822 | Fires 18 .22 calibre bullets; Damage of 8 |
XM Designation | Color Flare |
583 | White |
661 | Green |
662 | Red |
695 | Orange |
XM Designation | Color of Grenade | Arming Distance | Special Features |
381 | Black/Gold | 2 to 3 metres | None |
386 | Black/Gold | 14 to 28 metres | None |
397 | Gold | 14 to 28 metres | Airburst 2 Metres |
406 | Gold | 14 to 28 metres | None |
433 | Gold | 14 to 28 metres | Penetrates 2 Inches of Steel (HEDP) |
463 | Black | 14 to 28 metres | Smokeless and Flashless (HESF) |
XM Designation | Color Smoke | Color of Grenade | Arming Distance |
382 | Yellow | Silver | 2 to 3 metres |
407A1 | Yellow | Silver | 14 to 28 metres |
680 | White (Canopy) | White | 14 to 28 metres |
713 | Red | Red | 14 to 28 metres |
715 | Green | Green | 14 to 28 metres |
717 | Yellow | Yellow | 14 to 28 metres |
Hydra-shok rounds were specially designed for and by Navy SEAL teams. They are produced only in the U.S. by Federal Cartridge Company. They are a round that is made to knock a man down, no matter where it hits him. It would be extremely difficult for most Kindred to get this kind of ammo, short of robbing a Navy ammunition dump or police SWAT armoury. Body armor has standard effects against this type of bullet, but add one die to damage. This bullet is favored by assassins, as the bullet does not retain enough integrity for forensics to discover which gun it was fired from.
Incendiary rounds are especially attractive/repulsive to Kindred, because they so easily cause the Final Death. They are rarely used with small arms, and the most common form is the Dragonsbreath shotgun shell. This phosphorus shell turns a shotgun into a mini-flamethrower for a turn, spraying a spout of fire up to 20 feet. It hits like a regular shotgun, but inflicts two aggravated wounds (difficulty 7 to resist) and causes nearby Kindred to risk Rotschreck. Multiple use of Dragonsbreath rounds can seriously damage the integrity of a shotgun barrel, and Storytellers should take full advantage of botches.
The opposite of armor-piercing bullets, manstoppers are designed to have an even greater impact area. They generally widen or fragment when they hit their target, causing damage over a wider area. These include hollow-point rounds, which flatten when they hit, glazier rounds, which fragment, and even homemade rounds made by carving an "x" on a slug. These bullets cause an extra die of damage when they hit, but armor provides double its usual protection.
Rhino ammo is one of the latest deadly bullets. It comes in all the standard pistol sizes and is guaranteed to kill no matter where you hit. It was designed for home-defense purposes, so a person need only hit an invader once. The bullets are very costly, a few dollars each. Also, there is military/law enforcement only type known as the Black-Rhino. Black-Rhino ammo will shoot through body armor, car doors, steel plates, and just about anything else one cares to fire at. Oddly enough, both types of bullets are made of plastic and 90% of the bullet fragments inside tissue. Nasty. Add two dice of damage for both Rhino ammo types, but reduce body armor efficiency by two against Black-Rhino. On a side note, this ammo exists only in the World of Darkness. In the real world, these bullets were proven to be a hoax, performing in no way like advertised.
These deadly little beauties aren’t sold in stores, so order now.... A "combo" round is made by home-loaders of shotgun shells. The round is designed as a "wildcat" thus giving it a little more power, and a slug and buckshot are loaded into the shell. When fired, the slug speeds along in its own deadly line while the buckshot fans out like normal. A very unpleasant situation. When an object is aimed at and hit, consider the slug to hit and cause normal shotgun damage, but also roll for hits with the buckshot as described above for normal buckshot damage to all other targets, not the one hit by the slug. No, this is not a cheap way to do double damage to a target. Sorry.
These are hollowpoint bullets filled with silver nitrate. Essentially, they act like regular hollowpoints, exploding inside the wound on impact and releasing the silver nitrate. Aside from the aggravated, non-soakable damage these do to Garou who are not in their breed form, silver nitrate is a poison in its own right, and spreads its toxin to affect the werewolf (regardless of form). The poison causes one Health Level of damage per turn for three turns to an infected Garou; this damage cannot be soaked. For those midnight werewolf hunts with the good old boys, these things can’t be beat. Because they are so potentially deadly and would therefore draw considerable attention were they to be discovered by agents of the law, they are issued on a need-to-have basis only (referring to Pentex First-Teams who are sometimes given these for wolf-popping missions).
A Teleshot round is a specially designed shell that captures the gas released by firing. Thus, this greatly muffles the sound of the blast (in effect, it is like a suppressor for a shotgun). These rounds can be found in 12 gauge only with solid slugs or buckshot.
Tracer rounds are similar to regular ball rounds, but they are unique in that they glow when fired. Often used in full-automatic fire, these rounds allow the user to see where his bullets are going. They are usually used every fourth or fifth round in a magazine or belt. They do standard damage as ball-cartridges.
There have always been people who are not satisfied with the performance of "off-the shelf" products. Some people have decided to make their own "special" bullets. These bullets are known as wildcats. Making these rounds require a successful Gunsmithing skill roll. A failure does not show up as such until the bullet is fired; it will be a dud. The Lord have mercy on those who fire bullets made by a botch! Most wildcats a simply normal bullets with more powder to propel the ball. Others are custom-built rounds for custom guns that can outperform any off-the-shelf firearm. Many are ballistic nightmares that are unreliable and dangerous to toy with. Handle with care. Any type of bullet (hollowpoint, ball, armor-piercing, etc.) can be taken apart and turned into a wildcat. Add an additional die of damage to such rounds. A botch while firing these will destroy the gun and probably the hand as well.
Not all bullets are designed to kill their targets. Many types of nonlethal ammunition have been created; each has its own purpose.
Firearms Accessories
This is a list of additions and gear that can be added to or augment firearms. Some of the gear listed will only work with the specified firearm. Some firearms will already have these devices.
The following is a list a neat items and handy tricks to modify specific weapons.
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